@startuml
sprite $camera_rear [48x48/16] {
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00000000001EFFFFFFFFFFFFFFFFFFFFFFFFE10000000000
000000000001AFFFFFFFFFFFFFFFFFFFFFFA100000000000
000000000000000000007000000000000000000000000000
00000000000000000000F700000000000000000000000000
00000000000000000000FF70000000000000000000000000
00000000000000000000FFF7000000000000000000000000
0000000000FFFFFFFFFFFFFF7000FFFFFFFFFF0000000000
0000000000FFFFFFFFFFFFFFF700FFFFFFFFFF0000000000
0000000000FFFFFFFFFFFFFFF700FFFFFFFFFF0000000000
0000000000FFFFFFFFFFFFFF7000FFFFFFFFFF0000000000
00000000000000000000FFF7000000000000000000000000
00000000000000000000FF70000000000000000000000000
00000000000000000000F700000000000000000000000000
000000000000000000007000000000000000000000000000
}


!define MATERIAL_CAMERA_REAR(_alias) ENTITY(rectangle,black,camera_rear,_alias,MATERIAL CAMERA_REAR)
!define MATERIAL_CAMERA_REAR(_alias, _label) ENTITY(rectangle,black,camera_rear,_label, _alias,MATERIAL CAMERA_REAR)
!define MATERIAL_CAMERA_REAR(_alias, _label, _shape) ENTITY(_shape,black,camera_rear,_label, _alias,MATERIAL CAMERA_REAR)
!define MATERIAL_CAMERA_REAR(_alias, _label, _shape, _color) ENTITY(_shape,_color,camera_rear,_label, _alias,MATERIAL CAMERA_REAR)
skinparam folderBackgroundColor<<MATERIAL CAMERA_REAR>> White
@enduml